Next Gadrios pits you against defenceless criminals. Now defeat Arena champion, then at the end you can you can choose to execute or show mercy - the same thing happens after both, so I chose mercy. Deal with the rest to move onto the next stage. ![]() When the fight begins, kill two of the weaker guards with arrows straight away so you don’t forget and fail the objective. In the first conversation, I said: "Distractions don’t solve problems." ![]() To find Gadiros, head over to the east of Atlantis, where you'll see an arena. In the ensuing conversation, I said: "The humans are not a threat." Crowd Pleaser quest When you're done, report back to Ampheres. (Thanks to Joel C for letting me know about this requirement.) Make sure that you just run around and hit all of the boxes with your torch, then lose the guards in the surrounding area. However, it's really important that you don't kill any of the guards, otherwise it'll limit your options later. They're heavily guarded, so it's much easier to just run around and hit them with a torch than try and be stealthy. Go to the nearby quest marker and burn the supply crates. In the first conversation, I said: "You must have your reasons," then, "No killing. Next you can find Ampheres on the outer Porimos Ring, just to the south of the Fortified Doma of Autochthonos. Grab the glowing cloth from around the corner and return to Azaes.īack at the clinic, without going into too much detail: Use the device, then keep using it. Inside, clear out the enemies, then move the block in the corner behind the blue screen.įollow the passageway, then move a second block into a new hidden area. In the first dialogue option where you can agree to find the device or purge the sickness, pick either option - you'll have to go and find the device either way. He's in a little area behind some net curtains which can be a bit of a pain to find. You can find the Archon Azaes to the southeast of the Tower of Intuition viewpoint, in the inner ring of the city. For the dialogue choice, I said: "Happy to help." The Atlantean Patient This first quest is a bit of a frame for other tasks, so you don't complete its tasks linearly. However if you'd rather just jump into the main quest, you'll find the Doma of Atlas in the middle of the city's central ring. This is acquired in the Rightfully Yours quest, which we also have a full page on how to finish.īy doing these tasks first, you will also discover many of the fast-travel viewpoints around the city which come in handy later. This way you can go through the entire storyline unimpeded.Īlso in this DLC, you can collect a new set of Dikastes armour, which has a pretty cool Legendary Engraving. "I’m sorry about what happened," and "I’m up to the challenge."īefore you start with the main story, I'd recommend finding at least the Keeper's Insights of Atlantis, and possibly levelling up you Isu Knowledge level to three with caches and codexes as well (separate pages linked in this sentence). To begin your final adventure, head over to Atlantis in the island of Thera and speak to Alethia.ĭuring the length cutscenes at the beginning of the story, there are a couple of golden dialogue choices, but they don't have too much bearing on proceedings. However, if it’s not necessary then I won’t go into too much detail. This can reportedly affect your ending, so try not to stray too far from the path.Īlso beware, given the nature of this page there are spoilers aplenty throughout the entire thing. You're supposed to move through this mine without being spotted, and if you enter and are seen before you do the quest, it's still counted as if you "failed" that quest. Don't explore the adamantine mines before you start the "More Adamantly" quest. ![]() One more thing to keep in mind: you can accidentally access important story areas before they're relevant to your adventure, but still bear the negative consequences of interacting with them "wrongly". Where appropriate, I’ll give both sides of the story, so you can choose which you’d rather pick. The path that I’m sending you on here isn’t absolute, but is the one where the most “good” characters live, and things are their most righteous. To see this content please enable targeting cookies. ![]() The very final outcome of events doesn’t change all that much, but there are plenty of character arcs and storylines that are affected by the decisions you make. These are all of the choices I made through the Judgement of Atlantis to get what you’d most likely call the “good” ending. With the Judgement of Atlantis DLC, our time in Ancient Greece is ending, so it’s more important than ever that you get the conclusion you want. The final act of Assassin’s Creed Odyssey is here.
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